AoeStats
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Arena

504984235Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 26m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Britons · Indonesia
899
+17
🇷🇺 Burgundians · Russia
896
+17
🇮🇱 Slavs · Israel
891
+17
🇮🇩 Franks · Indonesia
851
+18
🇨🇳 Hindustanis · China
956
-19
🇳🇿 Berbers · New Zealand
915
-44
🇹🇼 Teutons · Taiwan
913
-17
🇯🇵 Khmer · Japan
876
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 929 11:01 14:57 — ⛏ Fast Castle
33 881 13:44 — —
33 872 13:21 21:01 — ⛏ Fast Castle
15 408 12:14 22:12 — ⛏ Fast Castle
1 24 — — —
1 20 — — —
0 9 — — —
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,785 5,190 50 0 12,025 12,872
5,895 2,175 2,835 0 10,905 11,855
3,750 4,515 1,145 650 10,060 12,633
5,145 3,260 470 200 9,075 12,502
0 100 0 0 100 253
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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