AoeStats
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Arena

509876308Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 50m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
1082
+16
🇬🇧 Spanish · United Kingdom
1036
+18
🇬🇧 Mongols · United Kingdom
1015
+18
🇹🇼 Franks · Taiwan
1124
-20
🇹🇼 Maya · Taiwan
1075
-17
🇹🇼 Hindustanis · Taiwan
1012
-42
Player eAPM Actions Feudal Castle Imperial Opening
34 1,698 11:28 16:53 39:33 ⛏ Fast Castle
33 1,653 10:58 16:36 — ⛏ Fast Castle
33 1,662 12:58 21:01 44:42
32 1,594 11:27 17:17 45:38 ⛏ Fast Castle
31 1,576 10:05 14:54 33:06 ⛏ Fast Castle
29 1,443 11:09 16:27 31:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,740 10,785 22,495 3,650 67,670 83,935
26,440 11,535 10,050 1,400 49,425 57,710
20,250 13,685 11,995 2,320 48,250 50,214
16,575 16,065 9,300 2,175 44,115 46,437
20,805 7,040 11,135 2,250 41,230 48,965
11,100 8,120 1,375 1,800 22,395 23,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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