AoeStats
← 豆子

Arena

509875349Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 3m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
1111
+13
🇹🇼 Japanese · Taiwan
1087
+14
🇹🇼 Wei · Taiwan
1060
+15
🇹🇼 Hindustanis · Taiwan
952
+60
🇨🇳 Celts · China
1045
-16
🇩🇪 Poles · Germany
1044
-16
🇻🇳 Franks · Vietnam
1036
-15
🇨🇿 Bohemians · Czechia
1032
-15
Player eAPM Actions Feudal Castle Imperial Opening
98 327 — — —
85 282 — — —
61 202 — — —
54 178 — — —
23 75 — — —
17 57 — — —
3 9 — — —
2 5 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 125 50 0 725 472
400 125 0 0 525 435
450 0 0 0 450 312
200 100 0 0 300 278
150 0 0 0 150 228
100 0 0 0 100 186
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.