AoeStats
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Arabia

511067183Analyzed
2v2 RM · 1h ago on Oct 3, 2026· 20m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
863
+13
🇨🇳 Vikings · China
786
+16
🇬🇧 Sicilians · United Kingdom
844
-17
🇪🇸 Chinese · Spain
724
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 851 10:30 — —
22 449 9:31 — — ⚔ Tower Rush
18 368 11:48 — — ⚔ Archer Rush
10 200 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
3,560 2,745 350 0 6,655 7,970
3,505 2,080 475 525 6,585 6,592
2,550 2,055 405 375 5,385 6,962
1,600 850 160 0 2,610 3,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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