AoeStats
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Nomad

511055058Analyzed
2v2 RM · 2h ago on Oct 3, 2026· 54m 44s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
905
+13
🇦🇷 Japanese · Argentina
882
+14
🇹🇼 Britons · Taiwan
859
-14
🇩🇪 Persians · Germany
831
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 1,131 18:53 24:41 39:15 ⚔ Fish Boom into Archers
18 1,007 15:25 25:21 38:21 ⚔ M@A into Fish Boom into Fire Galleys
16 899 16:35 22:39 31:33 ⛏ Fish Boom FC into Fire Galleys
16 895 16:47 26:51 37:18 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,775 16,540 11,640 2,580 48,535 53,238
14,280 20,348 10,500 3,260 48,388 57,567
13,410 15,254 7,895 300 36,859 38,235
8,660 11,269 5,260 1,915 27,104 26,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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