AoeStats
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Arena

510655146Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 44m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
942
+13
🇲🇽 Aztecs · Mexico
773
+20
🇦🇷 Muisca · Argentina
754
+20
🇹🇼 Mongols · Taiwan
736
+22
🇲🇽 Franks · Mexico
893
-20
🇹🇷 Armenians · Türkiye
882
-20
🇮🇶 Huns · Iraq
838
-18
🇹🇷 Wei · Türkiye
814
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,650 10:07 17:24 31:50 ⛏ Fast Castle
24 1,065 10:32 19:10 35:31 ⛏ Fast Castle
22 975 9:22 14:46 30:42 ⛏ Fast Castle
18 806 9:51 17:40 31:13 ⛏ Fast Castle
16 706 11:27 17:00 — ⛏ Fast Castle
14 621 10:49 14:46 30:02 ⛏ Fast Castle
14 615 10:20 16:08 42:29 ⛏ Fast Castle
10 451 11:51 21:23 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,915 10,400 11,720 1,250 43,285 55,685
18,415 11,970 8,740 1,555 40,680 55,960
10,050 16,915 5,645 2,180 34,790 39,372
12,725 13,225 6,415 1,600 33,965 50,667
12,815 9,045 7,005 1,400 30,265 36,112
11,265 10,660 4,855 3,105 29,885 35,960
11,385 8,830 6,445 2,250 28,910 34,259
10,890 9,075 5,345 2,450 27,760 32,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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