AoeStats
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Black Forest

505119466Analyzed
3v3 RM · 24d ago on Sep 7, 2026· 54m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
1102
+10
🇧🇷 Khmer · Brazil
992
+13
🇧🇷 Turks · Brazil
920
+16
🇩🇪 Inca · Germany
974
-14
🇦🇷 Wei · Argentina
943
-13
🇺🇸 Georgians · United States
920
-27
Player eAPM Actions Feudal Castle Imperial Opening
30 1,633 12:50 15:48 33:18 ⛏ Fast Castle
26 1,440 13:21 18:11 36:30 ⛏ Fast Castle
21 1,136 11:10 15:59 31:31 ⛏ Fast Castle
20 1,084 12:19 21:44 35:26 ⛏ Fish Boom FC
17 910 12:30 20:02 40:22 ⛏ Fast Castle
16 900 12:29 16:37 29:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
42,690 25,760 15,620 4,305 88,375 96,465
42,655 21,024 17,360 1,910 82,949 91,023
21,655 22,883 22,595 1,850 68,983 87,757
19,895 14,365 16,935 2,730 53,925 76,958
14,945 17,095 13,845 1,500 47,385 60,623
18,800 15,175 7,505 1,555 43,035 49,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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