AoeStats
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Arena

505113898Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 52m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Cumans · Peru
938
+13
🇨🇴 Bohemians · Colombia
909
+15
🇩🇪 Hindustanis · Germany
874
+16
🇦🇷 Byzantines · Argentina
848
+17
🇪🇸 Vietnamese · Spain
946
-18
🇺🇸 Georgians · United States
920
-38
🇬🇧 Vikings · United Kingdom
830
-13
🇬🇧 Britons · United Kingdom
812
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,548 10:20 16:57 36:16 ⛏ Fast Castle
28 1,457 11:36 16:27 36:30 ⚔ FC into Archers
25 1,301 11:26 18:23 32:56 ⛏ Fast Castle
24 1,236 11:17 15:55 — ⛏ Fast Castle
22 1,150 12:15 26:24 42:11 ⚔ Drush
19 1,020 11:24 21:27 34:45 ⛏ Fast Castle
16 859 12:10 15:40 30:23 ⛏ Fast Castle
9 468 10:55 20:08 34:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,235 20,120 15,210 2,300 69,865 81,169
30,595 21,565 11,400 1,550 65,110 69,975
23,595 16,245 11,595 1,125 52,560 93,562
21,115 14,435 12,745 1,550 49,845 54,228
20,250 16,755 7,295 2,350 46,650 52,945
18,010 16,665 7,700 1,850 44,225 68,318
11,895 11,740 7,615 1,500 32,750 42,947
9,690 12,197 2,420 1,250 25,557 27,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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