AoeStats
← ErickthrsherSK8

Arabia

509780412Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 52m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bengalis · Italy
704
+14
🇮🇹 Inca · Italy
624
+16
🇨🇱 Slavs · Chile
670
-16
🇨🇱 Malians · Chile
626
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,161 12:07 18:31 — ⛏ Fast Castle
19 983 14:37 23:01 38:57 ⛏ Fast Castle
19 974 12:34 27:16 43:44 ⚔ Champis into Skirms
15 766 14:31 22:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,885 11,175 6,390 1,645 37,095 41,934
16,300 9,335 4,605 875 31,115 33,300
10,400 9,415 7,635 2,185 29,635 30,869
8,855 8,275 3,915 2,485 23,530 23,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.