AoeStats
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Lombardia

509769739Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 69m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
653
+17
🇨🇱 Bengalis · Chile
607
+19
🇲🇽 Mongols · Mexico
674
-18
🇺🇸 Hindustanis · United States
669
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 2,121 9:45 22:32 45:31 ⚔ Skirmisher Rush
29 1,999 11:47 24:23 54:11 ⚔ Scouts into Skirms
24 1,659 11:52 24:24 44:10 ⚔ Archer Rush
15 1,061 13:56 32:15 64:40 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,115 17,175 4,590 2,200 52,080 65,165
16,215 16,665 13,315 3,835 50,030 53,313
11,800 17,550 10,020 4,335 43,705 51,340
19,815 9,735 5,745 1,100 36,395 42,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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