AoeStats
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Black Forest

509302453Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 21m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
1122
+14
🇹🇷 Persians · Türkiye
1111
+14
🇨🇳 Persians · China
1065
+16
🇨🇳 Franks · China
1025
+18
🇷🇺 Magyars · Russia
1153
-20
🇮🇳 Cumans · India
1081
-16
🇹🇼 Goths · Taiwan
1067
-15
🇹🇼 Britons · Taiwan
969
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 817 13:48 18:16 — ⛏ Fast Castle
28 612 — — —
28 611 14:11 18:22 — ⛏ Fish Boom FC
26 565 11:08 15:45 — ⛏ Fast Castle
25 532 21:04 — —
23 493 10:40 — —
23 496 11:47 17:00 — ⛏ Fast Castle
15 333 13:59 18:35 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,750 4,749 250 220 9,969 10,136
4,650 3,580 250 200 8,680 10,026
4,175 4,025 200 200 8,600 9,067
4,350 2,695 1,050 145 8,240 8,394
3,375 3,014 250 250 6,889 7,961
2,550 2,070 650 0 5,270 6,854
1,750 880 50 100 2,780 2,922
400 943 0 100 1,443 1,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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