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Coastal Forest

503746722Analyzed
4v4 RM · 29d ago on Sep 2, 2026· 32m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Aztecs · United Kingdom
1970
+5
🇹🇼 Portuguese · Taiwan
1763
+12
🇧🇴 Slavs · Bolivia
1724
+14
1597
+20
🇵🇪 Magyars · Peru
1797
-18
🇨🇱 Ethiopians · Chile
1666
-12
🇲🇽 Maya · Mexico
1633
-10
🇺🇸 Lithuanians · United States
1613
-9
Player eAPM Actions Feudal Castle Imperial Opening
78 2,551 11:19 16:38 — ⛏ Fish Boom FC
73 2,389 9:50 26:40 — ⚔ Archers into Fish Boom
68 2,224 8:52 20:40 — ⚔ Scout Rush
58 1,898 9:19 26:38 — ⚔ Scout Rush
57 1,876 10:03 — — ⚔ Towers FC
54 1,758 8:32 22:38 — ⚔ Archer Rush
36 1,188 11:52 15:55 30:18 ⛏ Fish Boom into Fire Galleys FC
34 1,117 11:30 25:09 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,350 17,385 6,080 605 37,420 41,015
17,870 7,394 9,320 200 34,784 35,762
11,385 10,603 3,790 1,775 27,553 29,071
6,860 8,418 5,445 200 20,923 22,392
6,525 7,807 5,030 100 19,462 19,822
10,425 5,085 1,695 355 17,560 18,078
4,825 4,148 1,855 1,295 12,123 12,262
4,325 2,979 300 1,195 8,799 9,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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