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Nomad

503734786Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 56m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Berbers · Peru
1778
+10
🇨🇱 Magyars · Chile
1634
+17
🇲🇽 Franks · Mexico
1598
+18
🇺🇸 Byzantines · United States
1576
+19
🇦🇷 Khitans · Argentina
1756
-21
🇦🇷 Portuguese · Argentina
1730
-20
🇹🇼 Koreans · Taiwan
1607
-14
🇨🇳 Maya · China
1489
-9
Player eAPM Actions Feudal Castle Imperial Opening
64 3,598 13:18 16:47 37:08 ⛏ Fish Boom FC
61 3,436 12:59 19:42 43:16 ⛏ Fish Boom FC
56 3,130 11:53 21:05 39:04 ⚔ Fish Boom into Scouts
48 2,679 13:24 17:11 40:35 ⛏ Fish Boom FC
48 2,699 14:16 19:03 52:21 ⛏ Fish Boom FC into Galleys
46 2,570 13:08 31:22 48:50 ⚔ Fish Boom into Towers FC
34 1,905 14:38 25:40 — ⚔ Fish Boom into Archers into Fire Galleys
34 1,939 13:31 24:31 34:38 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
30,035 28,324 24,430 5,870 88,659 93,733
50,010 15,898 18,165 3,010 87,083 88,007
16,755 32,853 9,965 6,455 66,028 69,410
25,990 18,765 10,675 1,995 57,425 58,608
22,905 17,431 9,435 2,980 52,751 54,058
21,155 16,002 10,640 3,855 51,652 53,558
10,075 16,628 6,955 6,125 39,783 40,843
10,580 12,643 4,790 2,275 30,288 31,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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