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Nomad

503727113Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 46m 58s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
1624
+10
🇺🇸 Britons · United States
1563
+13
🇦🇷 Armenians · Argentina
1523
+15
🇨🇱 Vikings · Chile
1364
+22
🇦🇷 Franks · Argentina
1540
-17
🇦🇷 Byzantines · Argentina
1532
-17
🇦🇷 Vietnamese · Argentina
1457
-13
🇦🇷 Khitans · Argentina
1446
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,401 13:58 18:06 38:12 ⛏ Fish Boom FC
50 2,368 14:00 17:51 36:50 ⛏ Fish Boom FC
48 2,265 12:43 23:42 38:32 ⛏ Fish Boom FC
45 2,136 14:05 18:42 40:49 ⛏ Fish Boom FC
41 1,937 13:30 21:45 40:21 ⚔ Fish Boom into Archers
41 1,939 12:16 22:56 39:55 ⛏ Fish Boom into Fire Galleys into Galleys FC
37 1,730 14:07 19:42 — ⛏ Fish Boom FC
37 1,723 12:18 17:10 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,970 13,748 11,275 1,500 55,493 58,771
14,450 17,329 10,665 2,565 45,009 56,563
21,885 10,861 11,195 1,050 44,991 50,262
14,295 14,921 5,930 1,740 36,886 40,669
13,015 10,164 4,325 3,880 31,384 34,074
9,775 10,416 6,900 1,865 28,956 29,422
13,365 10,040 3,315 1,930 28,650 32,368
5,720 9,305 4,105 2,190 21,320 21,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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