AoeStats
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Arena

510431932Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 63m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1087
+13
🇲🇽 Cumans · Mexico
1029
+15
🇦🇹 Khmer · Austria
1024
+15
🇺🇸 Byzantines · United States
1020
+15
🇵🇱 Mongols · Poland
1071
-17
🇪🇸 Huns · Spain
1062
-16
🇨🇳 Persians · China
958
-13
🇨🇳 Byzantines · China
956
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,960 9:46 14:57 34:17 ⛏ Fast Castle
24 1,504 11:06 15:27 31:34 ⛏ Fast Castle
21 1,330 11:49 16:10 29:11 ⛏ Fast Castle
21 1,323 12:19 17:25 29:01 ⛏ Fast Castle
20 1,270 10:06 14:50 31:48 ⛏ Fast Castle
16 1,027 9:04 24:41 30:43
16 1,006 11:08 14:57 31:40 ⛏ Fast Castle
15 955 11:49 17:04 38:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,915 16,180 35,020 1,035 92,150 101,886
37,375 23,565 12,175 1,500 74,615 95,608
30,480 19,860 17,680 4,400 72,420 78,124
18,000 27,113 21,840 3,000 69,953 77,589
24,895 22,590 15,725 3,410 66,620 89,689
28,430 16,290 9,155 2,350 56,225 65,582
16,815 16,085 14,100 1,640 48,640 72,200
10,230 8,035 3,400 1,150 22,815 26,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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