Arabia
510117430Analyzed2v2 RM
·
3d ago on Sep 29, 2026·
14m 4s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 233,872 analysed team-game players on Arabia.
Medipy51
A
Feudal Age
10:37
vs 10:18
btm 41%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
50
vs 31
top 17%
First military
10:57
vs 11:39
top 39%
▲
High eAPM (50) — top quarter of analysed players
De_Profeet
D
Feudal Age
12:39
vs 10:18
btm 9%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
26
vs 31
btm 37%
First military
10:32
vs 11:39
top 30%
▼
Slow Feudal Age at 12:39 — slower than 91% of analysed players on Arabia
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 12s across the first 14:04
Viphera (ex Malín el frances)
S
Feudal Age
9:41
vs 10:18
top 31%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
60
vs 31
top 8%
First military
10:50
vs 11:39
top 36%
▲
High eAPM (60) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 14:04
Filermon
D
Feudal Age
11:44
vs 10:18
btm 19%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
21
vs 31
btm 25%
First military
12:45
vs 11:39
btm 39%
▼
Slow Feudal Age at 11:44 — slower than 81% of analysed players on Arabia
▼
Low eAPM (21) — busier hands win idle time back
▲
Town centers almost never idle — 1s across the first 14:04