AoeStats
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Arabia

504636165Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 60m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1123
+14
🇨🇴 Malians · Colombia
1118
+14
🇨🇴 Goths · Colombia
1080
+16
🇦🇷 Cumans · Argentina
1095
-15
🇦🇷 Bulgarians · Argentina
1087
-15
🇦🇷 Poles · Argentina
1062
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,418 9:30 27:52 48:28 ⚔ M@A into Archers into Skirms
36 2,191 8:34 21:08 36:44 ⛏ Fast Castle
30 1,807 10:11 28:24 47:10 ⚔ Skirmisher Rush
30 1,784 10:50 24:19 37:14
27 1,606 10:46 15:54 45:09 ⛏ Fast Castle
23 1,353 12:21 25:11 39:56

Resources

Player Food Wood Gold Stone Spent Collected
38,745 27,631 27,845 5,080 99,301 111,200
43,550 18,955 17,205 2,660 82,370 86,235
35,000 18,449 12,365 1,600 67,414 72,283
29,075 13,933 12,020 2,350 57,378 60,823
17,450 13,651 5,070 2,450 38,621 43,769
17,050 8,478 7,730 2,600 35,858 35,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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