AoeStats
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Nomad

504628878Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 67m 1s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
1123
+16
🇧🇷 Magyars · Brazil
1082
+18
🇺🇸 Koreans · United States
1049
+20
1142
-19
🇨🇴 Spanish · Colombia
1136
-18
🇨🇴 Vikings · Colombia
1097
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 2,087 15:12 21:02 38:22 ⛏ Fish Boom FC
31 2,068 14:41 19:29 41:08 ⛏ Fish Boom FC
27 1,838 15:12 19:34 36:48 ⛏ Fish Boom FC
26 1,771 14:56 20:30 40:43 ⛏ Fish Boom FC
23 1,518 13:20 21:42 40:30 ⛏ Fish Boom FC
20 1,366 13:12 23:51 37:09 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
28,785 28,752 24,010 4,375 85,922 97,198
29,785 25,320 17,675 6,300 79,080 103,565
11,910 38,370 14,860 4,100 69,240 81,222
25,280 18,273 15,415 4,180 63,148 69,389
24,600 14,129 12,545 4,510 55,784 60,548
13,255 15,120 5,605 3,100 37,080 40,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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