AoeStats
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African Clearing

510614285Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 69m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Mongols · Czechia
1027
+15
🇳🇴 Huns · Norway
990
+16
🇪🇸 Saracens · Spain
983
+17
🇪🇸 Teutons · Spain
967
+17
🇺🇸 Japanese · United States
1074
-19
🇲🇽 Vikings · Mexico
1064
-18
🇹🇼 Magyars · Taiwan
985
-16
🇪🇸 Maya · Spain
880
-12
Player eAPM Actions Feudal Castle Imperial Opening
73 5,109 15:42 31:28 53:48 ⚔ Tower Rush
48 3,362 14:18 23:55 42:12 ⚔ Archers into Fish Boom
37 2,621 16:33 27:31 54:54 ⚔ Drush into Towers FC
34 2,392 14:26 22:58 50:21 ⚔ Skirmisher Rush
33 2,276 15:08 20:12 35:01 ⛏ Fast Castle
23 1,583 14:22 20:20 39:56 ⛏ Fast Castle
22 1,568 14:47 22:51 41:03 ⚔ M@A FC
11 804 15:38 28:58 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
45,655 16,055 22,680 1,700 86,090 103,194
37,740 26,372 14,495 5,610 84,217 102,983
11,450 40,165 28,775 2,350 82,740 109,717
27,675 23,237 17,865 3,435 72,212 74,736
25,710 22,535 14,440 2,175 64,860 69,958
24,880 22,803 9,640 4,140 61,463 67,854
18,900 14,323 9,895 3,550 46,668 47,787
10,820 4,578 935 1,150 17,483 19,796
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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