AoeStats
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Arena

510022410Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 52m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1217
+14
🇺🇸 Lithuanians · United States
1174
+16
🇺🇸 Khmer · United States
1166
+16
🇭🇰 Franks · Hong Kong SAR China
1232
-17
🇺🇸 Gurjaras · United States
1180
-16
🇲🇽 Teutons · Mexico
1102
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,189 10:32 14:53 30:15 ⛏ Fast Castle
35 1,798 11:03 15:47 31:56 ⛏ Fast Castle
22 1,157 11:56 18:50 29:16 ⚔ Scout Rush
22 1,161 11:06 17:38 32:05 ⛏ Fast Castle
15 787 11:34 15:36 33:40 ⛏ Fast Castle
13 680 11:37 15:01 29:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,345 15,995 15,475 2,350 66,165 76,084
29,740 16,125 15,055 4,300 65,220 87,707
33,305 13,295 15,065 3,100 64,765 92,162
23,545 24,960 10,250 2,500 61,255 77,191
18,945 19,905 8,135 1,615 48,600 52,474
18,745 11,080 8,680 3,620 42,125 43,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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