AoeStats
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Arabian Desert

510501139Analyzed
1v1 RM · 1d ago on Oct 1, 2026· 91m 15s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇺 Spanish · Mauritius
986
+16
🇨🇿 Byzantines · Czechia
990
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 3,684 11:00 21:12 46:09 ⚔ Scout Rush
30 2,709 10:40 19:43 42:51

Resources

Player Food Wood Gold Stone Spent Collected
34,825 28,209 19,965 3,955 86,954 93,863
41,755 13,862 15,520 1,505 72,642 90,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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