AoeStats
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Lombardia

508336231Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 46m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1234
+13
🇺🇸 Vikings · United States
1174
+16
🇺🇸 Franks · United States
1024
+22
🇨🇱 Teutons · Chile
1204
-19
🇨🇱 Italians · Chile
1163
-17
🇨🇱 Persians · Chile
1125
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,136 8:49 19:44 32:12 ⚔ Scout Rush
46 2,138 9:25 19:20 36:43 ⚔ Scout Rush
33 1,509 11:24 17:57 31:20 ⛏ Fast Castle
30 1,372 10:25 22:35 40:56 ⚔ Scout Rush
27 1,237 10:53 24:02 34:44
17 809 11:45 21:00 39:16 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
25,745 19,964 17,550 1,630 64,889 73,781
23,660 12,581 8,745 880 45,866 54,088
20,270 13,745 10,985 850 45,850 51,292
19,085 8,953 11,210 1,400 40,648 48,410
17,920 8,680 9,145 2,215 37,960 40,504
9,440 8,145 3,815 1,865 23,265 28,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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