AoeStats
← denny "denny hasder" hasder

Lombardia

508332786Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 19m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1230
+16
🇦🇷 Spanish · Argentina
1203
+17
🇺🇸 Hindustanis · United States
1252
-18
🇺🇸 Italians · United States
1189
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 995 8:34 — — ⚔ Scout Rush
40 773 9:25 — — ⚔ Scout Rush
17 326 11:12 15:44 — ⛏ Fast Castle
15 293 10:58 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,535 2,705 350 0 7,590 8,037
3,940 2,501 250 0 6,691 7,009
3,425 1,645 250 680 6,000 6,391
3,170 2,055 50 0 5,275 6,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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