AoeStats
← denny "denny hasder" hasder

Arena

506176188Analyzed
3v3 RM · 19d ago on Sep 12, 2026· 49m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
1122
+16
🇧🇷 Italians · Brazil
1092
+17
🇪🇸 Georgians · Spain
1076
+18
🇺🇸 Italians · United States
1195
-21
🇰🇷 Britons · South Korea
1123
-32
🇺🇸 Cumans · United States
1015
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 3,105 10:21 14:01 29:09 ⛏ Fast Castle
35 1,710 12:07 17:57 34:22 ⛏ Fast Castle
32 1,570 9:07 19:57 39:51 ⛏ Fast Castle
26 1,294 9:42 16:46 29:17 ⛏ Fast Castle
22 1,100 11:37 15:56 32:49 ⛏ Fast Castle
17 818 10:32 19:07 34:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,740 22,630 13,695 3,655 66,720 81,375
25,980 22,715 10,570 2,800 62,065 64,848
22,045 19,415 10,940 2,830 55,230 62,833
17,085 19,130 10,885 850 47,950 58,516
18,555 12,905 6,865 1,050 39,375 40,943
6,900 14,090 7,880 850 29,720 32,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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