AoeStats
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Arabia

508913926Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 31m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Inca · Türkiye
1083
+12
🇹🇷 Goths · Türkiye
860
+22
🇪🇸 Italians · Spain
1027
-18
🇹🇼 Bohemians · Taiwan
957
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 717 10:40 19:48 — ⚔ Archer Rush
22 697 9:45 18:30 — ⛏ Fast Castle
20 620 9:56 24:25 — ⚔ Champi Rush
17 522 10:41 18:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,220 6,470 1,370 850 16,910 20,134
8,225 4,055 1,845 750 14,875 16,430
7,250 5,184 1,655 750 14,839 18,666
4,465 4,099 760 470 9,794 9,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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