AoeStats
← GerryPrime

Arena

508260231Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 62m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
1070
+15
🇦🇷 Wu · Argentina
1056
+16
🇨🇴 Romans · Colombia
1057
-16
🇪🇸 Bohemians · Spain
1042
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,515 11:53 16:44 32:54 ⛏ Fast Castle
28 1,747 11:28 16:22 32:52 ⛏ Fast Castle
22 1,371 12:00 15:48 34:36 ⛏ Fast Castle
20 1,239 9:53 16:21 34:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,665 21,020 35,780 1,500 99,965 104,907
27,865 24,260 22,610 4,950 79,685 81,007
31,825 33,215 12,415 1,085 78,540 86,859
40,780 17,180 16,270 2,930 77,160 78,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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