AoeStats
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MegaRandom

510827423Analyzed
3v3 RM · 5h ago on Oct 2, 2026· 42m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Armenians · Australia
1331
+15
🇲🇽 Mongols · Mexico
1327
+15
🇨🇳 Franks · China
1271
+18
🇵🇱 Franks · Poland
1332
-17
🇵🇱 Cumans · Poland
1311
-16
🇬🇧 Georgians · United Kingdom
1286
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,776 12:21 25:17 — ⚔ Scout Rush
40 1,714 11:19 23:40 — ⚔ Archer Rush
37 1,593 10:55 22:20 — ⚔ Scout Rush
36 1,560 12:29 16:16 32:36 ⛏ Fast Castle
30 1,301 11:50 17:44 30:29 ⛏ Fast Castle
29 1,250 9:54 20:57 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,930 18,600 8,200 3,180 49,910 52,950
20,745 12,494 4,395 850 38,484 41,038
14,535 13,571 3,270 190 31,566 33,321
15,680 6,265 1,960 325 24,230 24,863
9,670 4,354 1,770 750 16,544 17,451
7,410 5,190 1,140 755 14,495 16,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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