AoeStats
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Arabia

510818889Analyzed
3v3 RM · 8h ago on Oct 2, 2026· 42m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
1258
+13
🇩🇪 Cumans · Germany
1217
+15
🇨🇭 Berbers · Switzerland
1213
+15
🇩🇪 Dravidians · Germany
1241
-17
🇨🇭 Georgians · Switzerland
1197
-14
🇨🇭 Burmese · Switzerland
1125
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,159 9:53 21:03 40:39 ⚔ Archer Rush
50 2,083 8:58 24:59 37:23 ⚔ Archer Rush
48 2,038 8:48 20:45 35:48 ⚔ Scout Rush
46 1,938 9:25 21:43 — ⚔ Scout Rush
34 1,418 9:21 22:42 40:27 ⚔ Scout Rush
20 826 8:55 20:53 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,365 14,292 5,965 3,550 43,172 44,662
18,940 9,883 11,545 950 41,318 44,909
14,360 15,100 8,645 2,250 40,355 47,518
15,910 11,889 5,015 850 33,664 40,993
14,765 9,299 7,320 950 32,334 36,730
8,360 10,049 6,415 850 25,674 26,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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