AoeStats
← Ethan

Baltic

510523478Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 38m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1219
+15
🇩🇪 Malians · Germany
1208
+16
🇩🇪 Huns · Germany
1251
-17
🇳🇿 Burgundians · New Zealand
1163
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,636 10:45 18:56 — ⚔ M@A Rush
42 1,634 11:25 18:56 — ⛏ Fish Boom FC
33 1,282 12:42 21:13 — ⚔ Fish Boom into Archers
31 1,197 11:19 15:14 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,015 12,833 9,185 1,890 39,923 43,678
7,805 11,212 8,100 200 27,317 27,476
9,780 8,720 4,095 200 22,795 25,567
9,400 7,264 4,215 250 21,129 22,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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