AoeStats
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Arabia

509776551Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 46m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
954
+13
🇺🇸 Spanish · United States
945
+13
🇺🇸 Teutons · United States
893
-13
🇺🇸 Burgundians · United States
893
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,781 10:10 24:16 37:52 ⚔ Scout Rush
18 826 12:36 21:35 35:37 ⚔ Archer Rush
15 714 10:44 24:24 —
12 560 12:20 23:52 —

Resources

Player Food Wood Gold Stone Spent Collected
16,255 8,719 7,295 1,905 34,174 38,271
9,935 10,026 3,950 1,790 25,701 27,647
10,875 6,788 2,030 1,625 21,318 25,604
9,575 7,875 1,630 1,080 20,160 22,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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