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Arabia

509770217Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 51m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
882
+11
🇺🇸 Burgundians · United States
882
+11
🇨🇴 Persians · Colombia
829
-12
🇮🇹 Huns · Italy
734
-10
Player eAPM Actions Feudal Castle Imperial Opening
21 1,101 10:08 22:36 44:34 ⛏ Fast Castle
16 852 11:13 20:30 41:20 ⚔ Archer Rush
13 690 10:31 20:39 40:50 ⛏ Fast Castle
2 97 13:03 — —

Resources

Player Food Wood Gold Stone Spent Collected
22,105 18,465 5,115 5,710 51,395 71,792
17,220 13,194 10,355 2,225 42,994 46,346
14,525 11,915 10,010 3,300 39,750 44,136
1,650 300 50 0 2,000 3,259
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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