AoeStats
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Arena

509332449Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 50m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
1166
+12
🇧🇪 Portuguese · Belgium
1125
+14
🇺🇦 Bohemians · Ukraine
1056
+16
🇦🇺 Goths · Australia
1102
-15
🇦🇺 Cumans · Australia
1093
-15
🇬🇧 Armenians · United Kingdom
1033
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,543 9:55 25:01 46:23 ⛏ Fast Castle
32 1,622 10:33 23:51 30:18 ⛏ Fast Imperial
26 1,327 10:28 15:01 29:27 ⛏ Fast Castle
24 1,224 11:32 15:12 29:54 ⛏ Fast Castle
23 1,150 11:58 24:39 39:32 ⚔ M@A Rush
11 557 10:06 14:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,780 16,780 8,785 200 59,545 61,110
19,970 16,445 11,375 850 48,640 55,820
10,075 14,160 10,540 3,460 38,235 48,838
12,800 10,315 7,845 2,150 33,110 38,791
10,245 9,297 3,255 1,900 24,697 25,629
2,360 1,350 355 650 4,715 4,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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