AoeStats
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Arena

509327817Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 41m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1184
+12
🇨🇳 Teutons · China
1164
+13
🇧🇪 Turks · Belgium
1111
+14
🇦🇺 Goths · Australia
1116
-14
🇦🇺 Cumans · Australia
1107
-14
🇬🇧 Armenians · United Kingdom
1044
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 2,251 10:18 17:16 35:34 ⛏ Fast Castle
40 1,679 10:48 23:38 —
39 1,619 12:07 27:27 — ⛏ Fast Castle
34 1,400 10:24 14:23 33:25 ⛏ Fast Castle
23 944 11:41 15:59 31:13 ⛏ Fast Castle
22 906 12:11 24:15 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,965 11,675 9,220 850 40,710 48,660
14,915 8,595 8,750 1,500 33,760 35,846
13,325 13,562 2,550 200 29,637 32,473
12,040 5,505 6,895 2,090 26,530 29,028
8,710 6,755 3,620 1,500 20,585 25,293
10,005 8,166 1,190 500 19,861 21,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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