AoeStats
← Chris Becker

Fortress

509893591Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 43m 55s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Portuguese · Denmark
1577
+10
🇩🇪 Malay · Germany
1521
+12
🇭🇺 Gurjaras · Hungary
1476
+14
🇨🇦 Tupi · Canada
1465
+14
🇸🇬 Teutons · Singapore
1455
-13
🇧🇷 Turks · Brazil
1445
-13
🇺🇸 Franks · United States
1431
-12
🇳🇱 Spanish · Netherlands
1410
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,132 7:00 12:44 38:07 ⛏ Fast Castle
44 1,917 7:33 11:10 29:13 ⛏ Fast Castle
44 1,930 6:52 10:44 25:16 ⛏ Fast Castle
36 1,596 8:08 12:56 23:32 ⛏ Fast Castle
32 1,396 9:44 13:31 17:43 ◆ FC into Fast Imp
30 1,298 7:12 12:01 26:22 ⛏ Fast Castle
24 1,050 8:42 12:07 27:09 ⛏ Fast Castle
18 786 6:23 15:24 43:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,260 18,290 23,700 525 92,775 99,174
26,945 19,490 14,320 2,010 62,765 67,146
33,095 17,105 10,605 1,240 62,045 66,036
16,870 21,150 12,970 2,770 53,760 61,057
15,035 14,725 13,775 8,540 52,075 59,735
20,655 16,118 12,350 400 49,523 73,632
8,780 10,075 9,210 6,050 34,115 35,161
9,900 7,313 1,650 1,105 19,968 25,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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