AoeStats
← Chris Becker

Arena

509685161Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 68m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Poles · Vietnam
1541
+19
🇹🇷 Goths · Türkiye
1520
+20
🇹🇷 Malians · Türkiye
1517
+20
🇩🇪 Tatars · Germany
1511
+21
🇪🇸 Bengalis · Spain
1693
-23
🇪🇸 Chinese · Spain
1617
-20
🇪🇸 Britons · Spain
1582
-19
🇪🇸 Koreans · Spain
1566
-18
Player eAPM Actions Feudal Castle Imperial Opening
106 7,246 10:22 14:52 36:16 ⛏ Fast Castle
57 3,917 10:05 14:56 34:20 ⛏ Fast Castle
53 3,608 10:53 14:34 34:19 ⛏ Fast Castle
42 2,870 10:23 15:20 29:51 ⛏ Fast Castle
41 2,808 10:22 14:20 32:56 ⛏ Fast Castle
38 2,638 8:45 18:25 33:26 ⚔ Scouts FC
36 2,462 10:28 14:54 34:01 ⛏ Fast Castle
32 2,180 10:07 15:26 41:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
93,265 45,605 42,570 5,550 186,990 200,155
91,860 28,270 27,215 2,970 150,315 170,990
72,875 32,403 33,310 5,085 143,673 145,298
63,720 28,894 22,685 3,550 118,849 126,064
37,570 35,055 16,155 5,145 93,925 102,659
43,010 31,745 11,195 1,155 87,105 93,205
25,580 38,595 18,440 2,140 84,755 96,664
30,915 32,600 8,805 3,260 75,580 76,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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