AoeStats
← Chris Becker

Arena

509678811Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 36m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Lithuanians · Russia
1749
+9
🇧🇾 Aztecs · Belarus
1643
+13
🇧🇾 Malay · Belarus
1575
+16
🇺🇦 Shu · Ukraine
1516
+18
🇩🇿 Armenians · Algeria
1693
-18
🇩🇿 Jurchens · Algeria
1588
-14
🇩🇪 Slavs · Germany
1523
-12
🇨🇴 Ethiopians · Colombia
1522
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 2,218 11:18 14:50 35:46 ⚔ FC into Scouts
58 2,111 10:29 14:10 26:11 ⛏ Fast Castle
58 2,115 8:46 13:26 29:24 ⛏ Fast Castle
53 1,945 10:20 14:01 27:18 ⛏ Fast Castle
47 1,736 10:38 14:23 28:46 ⛏ Fast Castle
42 1,530 10:59 14:33 30:58 ⛏ Fast Castle
35 1,270 11:09 14:56 29:17 ⛏ Fast Castle
22 799 11:25 15:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,395 19,140 9,715 1,765 51,015 52,106
17,310 19,146 10,300 1,770 48,526 50,304
25,685 12,370 7,905 350 46,310 46,240
14,825 16,230 10,835 1,150 43,040 50,158
18,260 13,297 6,285 1,610 39,452 43,036
18,600 12,345 6,820 1,240 39,005 40,049
12,675 8,905 4,175 850 26,605 30,996
9,970 7,120 3,905 750 21,745 25,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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