AoeStats
← Chris Becker

Arena

509422678Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 43m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1610
+12
🇺🇸 Aztecs · United States
1583
+13
🇺🇸 Vietnamese · United States
1545
+14
🇷🇪 Japanese · Réunion
1124
+29
🇹🇷 Khmer · Türkiye
1533
-18
🇩🇪 Saracens · Germany
1514
-17
🇲🇽 Tupi · Mexico
1502
-17
🇺🇸 Slavs · United States
1452
-16
Player eAPM Actions Feudal Castle Imperial Opening
76 3,335 10:01 13:37 28:02 ⛏ Fast Castle
51 2,224 9:48 13:51 36:12 ⛏ Fast Castle
46 2,033 10:21 14:01 32:52 ⛏ Fast Castle
41 1,806 9:52 14:11 34:19 ⚔ FC into Scouts
33 1,462 10:35 14:35 35:16 ⛏ Fast Castle
32 1,391 10:52 13:52 40:23 ⛏ Fast Castle
30 1,331 10:34 14:24 28:07 ⛏ Fast Castle
22 978 10:15 14:50 29:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,530 14,025 16,650 850 62,055 66,490
20,705 21,940 11,505 5,245 59,395 69,016
25,620 17,225 7,450 1,505 51,800 56,024
26,110 14,065 9,360 1,630 51,165 60,152
18,880 17,420 11,800 1,050 49,150 58,588
23,450 12,465 8,130 3,735 47,780 50,118
16,115 10,960 6,620 1,900 35,595 38,867
13,010 11,036 3,560 815 28,421 32,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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