AoeStats
← Chris Becker

Black Forest

509412895Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 61m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1655
+12
🇭🇰 Mongols · Hong Kong SAR China
1642
+12
🇲🇽 Bohemians · Mexico
1629
+13
🇨🇳 Georgians · China
1493
+18
🇨🇳 Persians · China
1655
-18
🇨🇳 Britons · China
1531
-13
🇩🇪 Ethiopians · Germany
1527
-13
🇨🇳 Spanish · China
1492
-11
Player eAPM Actions Feudal Castle Imperial Opening
91 5,616 10:57 14:28 27:05 ⛏ Fast Castle
61 3,759 10:01 15:08 38:36 ⛏ Fast Castle
51 3,125 10:49 14:47 28:17 ⛏ Fast Castle
39 2,398 12:14 16:01 28:46 ⛏ Fast Castle
39 2,387 11:38 15:35 30:10 ⛏ Fast Castle
35 2,163 10:41 14:19 28:26 ⛏ Fast Castle
32 1,957 10:19 14:28 34:22 ⛏ Fast Castle
22 1,368 12:50 17:17 33:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,385 40,160 30,800 6,240 130,585 138,061
61,295 21,136 36,845 2,285 121,561 147,227
36,960 49,598 15,790 3,110 105,458 118,893
59,865 23,032 8,840 6,815 98,552 105,903
19,645 35,725 21,440 6,335 83,145 98,333
29,030 31,730 8,565 2,495 71,820 77,670
15,150 21,991 14,460 3,085 54,686 65,341
19,120 18,317 9,965 3,205 50,607 59,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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