AoeStats
← Chris Becker

Arena

509386305Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 46m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1559
+14
🇩🇪 Romans · Germany
1528
+15
🇮🇹 Saracens · Italy
1528
+15
🇩🇪 Britons · Germany
1501
+17
🇨🇿 Tatars · Czechia
1697
-22
🇸🇮 Burgundians · Slovenia
1583
-18
🇰🇷 Byzantines · South Korea
1465
-13
🇩🇪 Britons · Germany
1325
-8
Player eAPM Actions Feudal Castle Imperial Opening
50 2,339 10:10 15:38 29:20 ⛏ Fast Castle
46 2,122 10:39 14:32 32:11 ⛏ Fast Castle
42 1,945 10:46 15:19 30:46 ⛏ Fast Castle
41 1,882 10:11 13:05 27:01 ⛏ Fast Castle
37 1,728 9:37 13:11 27:52 ⛏ Fast Castle
29 1,350 12:34 16:14 20:20 ◆ FC into Fast Imp
28 1,300 10:41 15:04 31:08 ⛏ Fast Castle
19 894 11:13 14:46 29:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,425 15,770 19,510 1,600 85,305 90,874
37,210 20,260 15,030 5,135 77,635 83,990
37,640 23,140 11,615 3,000 75,395 86,656
18,980 33,420 19,810 1,055 73,265 79,157
21,260 22,745 9,765 3,250 57,020 59,168
22,880 13,140 15,290 4,360 55,670 66,894
24,140 15,965 6,515 1,975 48,595 55,701
19,910 15,025 10,135 2,800 47,870 57,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.