AoeStats
← Chris Becker

Arena

509136387Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 44m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Huns · Australia
1569
+11
🇩🇪 Sicilians · Germany
1545
+12
🇩🇪 Italians · Germany
1524
+13
🇩🇪 Franks · Germany
1513
+14
🇨🇳 Cumans · China
1530
-14
🇨🇳 Turks · China
1486
-14
🇨🇳 Malians · China
1481
-13
🇨🇳 Italians · China
1359
-9
Player eAPM Actions Feudal Castle Imperial Opening
55 2,471 10:03 13:35 31:28 ⛏ Fast Castle
55 2,450 11:01 15:00 27:18 ⛏ Fast Castle
50 2,228 10:28 14:05 32:16 ⛏ Fast Castle
49 2,181 9:08 20:10 37:54 ⛏ Fast Castle
47 2,092 12:27 16:33 20:34 ◆ FC into Fast Imp
40 1,780 10:15 14:12 39:35 ⛏ Fast Castle
34 1,495 11:39 15:22 33:08 ⛏ Fast Castle
24 1,089 8:56 20:43 34:47 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,280 14,950 31,945 1,000 83,175 90,929
22,415 19,540 11,290 2,250 55,495 67,887
19,890 19,735 4,535 2,200 46,360 51,808
21,110 8,280 14,135 200 43,725 50,567
11,700 13,770 9,135 2,800 37,405 38,806
11,110 10,778 7,730 760 30,378 34,896
13,930 10,220 2,770 2,995 29,915 35,239
7,275 10,045 4,300 260 21,880 29,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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