AoeStats
← dientee

Arabia

508233740Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 5m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malians · China
1069
+14
🇨🇳 Saracens · China
1017
+16
🇦🇷 Burgundians · Argentina
998
+17
🇹🇼 Cumans · Taiwan
990
+17
🇦🇷 Bohemians · Argentina
1066
-19
🇫🇷 Khmer · France
1014
-16
🇦🇷 Magyars · Argentina
983
-15
🇦🇷 Goths · Argentina
982
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 365 — — —
53 309 — — —
40 237 — — —
37 215 — — —
32 189 — — —
31 180 — — —
30 178 — — —
18 103 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 305 0 0 1,555 1,503
950 250 0 0 1,200 1,183
950 175 50 0 1,175 1,257
800 250 0 0 1,050 1,006
850 125 50 0 1,025 855
900 50 0 0 950 1,066
800 0 50 0 850 849
550 175 0 0 725 685
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.