AoeStats
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Nomad

507805692Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 27m 36s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Aztecs · China
1151
+14
🇨🇿 Celts · Czechia
1137
+14
🇹🇷 Malay · Türkiye
1130
+14
🇫🇷 Wu · France
1118
+15
🇨🇱 Vietnamese · Chile
1140
-16
🇦🇷 Berbers · Argentina
1095
-14
🇹🇷 Persians · Türkiye
1083
-14
🇵🇪 Georgians · Peru
1067
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 736 14:18 19:10 — ⛏ Fast Castle
24 662 13:40 24:45 — ⚔ Fish Boom into M@A
22 610 13:30 18:31 — ⛏ Fish Boom FC
17 465 12:28 17:32 — ⛏ Fish Boom FC
17 468 13:07 20:08 — ⛏ Fish Boom FC
9 240 — — —
7 201 — — — ⛏ Fish Boom
6 176 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,870 6,160 1,610 780 15,420 15,759
4,250 6,260 2,760 100 13,370 14,444
7,105 4,181 1,800 230 13,316 13,249
6,020 4,888 895 850 12,653 14,500
7,200 3,365 1,370 650 12,585 13,059
700 1,075 50 100 1,925 1,239
450 600 50 100 1,200 629
250 425 0 100 775 197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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