AoeStats
← Le Tatar Kirghize

Arabia

507534626Analyzed
2v2 RM · 12d ago on Sep 18, 2026· 63m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Poles · France
1183
+17
🇩🇪 Italians · Germany
1150
+19
🇨🇭 Japanese · Switzerland
1302
-22
🇺🇸 Hindustanis · United States
1123
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 4,268 8:56 22:12 33:55 ⚔ M@A into Skirms
32 1,994 9:29 21:18 30:34 ⛏ Fast Castle
24 1,537 9:54 27:50 46:04 ⚔ Archers into Scouts
24 1,493 11:10 19:06 37:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,425 21,030 14,560 3,425 103,440 119,758
37,425 34,633 13,105 1,700 86,863 92,416
31,260 11,615 13,650 1,050 57,575 60,437
21,610 19,540 14,765 1,600 57,515 58,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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