AoeStats
← Le Tatar Kirghize

Arabia

507530982Analyzed
2v2 RM · 12d ago on Sep 18, 2026· 25m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Portuguese · India
1212
+16
🇺🇸 Wei · United States
1177
+17
🇹🇷 Berbers · Türkiye
1206
-17
🇫🇷 Koreans · France
1199
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 836 9:56 22:45 — ⚔ Archers into Skirms
32 835 9:30 20:28 — ⚔ Towers FC
31 807 10:03 23:53 — ⚔ Archer Rush
30 786 10:48 15:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,990 3,770 2,875 90 11,725 12,080
5,055 4,205 1,515 125 10,900 11,338
4,450 3,639 575 755 9,419 10,572
4,200 3,294 520 100 8,114 8,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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