AoeStats
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Nomad

505047064Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 59m 6s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Chinese · Hungary
830
+16
🇪🇸 Vikings · Spain
799
+18
🇫🇷 Goths · France
881
-49
🇺🇸 Lithuanians · United States
793
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,403 16:41 37:41 53:16 ⚔ Fish Boom into Drush
24 1,426 19:48 34:22 — ⚔ M@A into Skirms
20 1,159 15:34 23:40 46:20 ⚔ M@A FC into Fish Boom
18 1,076 13:54 27:41 56:11 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,280 10,555 4,540 3,675 35,050 38,602
14,120 7,645 3,660 850 26,275 33,020
7,650 10,838 4,955 1,555 24,998 25,453
7,800 7,986 2,215 1,935 19,936 20,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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