AoeStats
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Arena

510274454Analyzed
4v4 RM · 8h ago on Sep 30, 2026· 43m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
780
+15
🇦🇺 Spanish · Australia
669
+19
🇨🇱 Japanese · Chile
656
+20
🇩🇪 Goths · Germany
559
+23
🇺🇸 Khmer · United States
829
-23
🇩🇪 Sicilians · Germany
826
-23
🇮🇳 Gurjaras · India
775
-21
🇵🇱 Maya · Poland
515
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 2,386 10:13 14:10 33:10 ⛏ Fast Castle
43 1,871 13:07 18:57 40:28 ⛏ Fast Castle
41 1,760 12:13 15:54 34:37 ⛏ Fast Castle
39 1,683 11:06 18:58 36:36 ⛏ Fast Castle
13 577 13:59 17:42 36:31 ⛏ Fast Castle
11 453 15:59 22:38 39:46 ⛏ Fast Castle
11 488 10:52 33:26 — ⚔ Towers FC
8 329 18:31 — —

Resources

Player Food Wood Gold Stone Spent Collected
19,720 18,430 7,840 1,295 47,285 60,881
14,550 13,185 9,425 1,600 38,760 47,826
21,780 8,410 5,920 1,500 37,610 48,235
15,575 8,465 6,775 1,500 32,315 35,560
11,635 6,890 7,230 1,300 27,055 30,276
11,005 7,315 3,930 2,150 24,400 28,684
8,585 4,970 1,825 1,850 17,230 20,693
3,960 2,995 285 575 7,815 10,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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