AoeStats
← Tosti133

Black Forest

510267767Analyzed
4v4 RM · 9h ago on Sep 30, 2026· 73m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Vietnamese · Norway
617
+14
🇺🇸 Spanish · United States
582
+16
🇩🇪 Goths · Germany
554
+17
🇲🇽 Bohemians · Mexico
499
+19
🇨🇳 Vietnamese · China
648
-20
🇹🇼 Byzantines · Taiwan
587
-17
🇭🇰 Goths · Hong Kong SAR China
540
-15
🇵🇱 Maya · Poland
511
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,860 11:53 18:17 31:02 ⛏ Fast Castle
22 1,644 13:58 24:31 37:50 ⛏ Fast Castle
22 1,631 13:48 27:18 38:08 ⛏ Fast Castle
17 1,261 11:31 19:54 32:33 ⛏ Fast Castle
17 1,266 17:25 32:24 42:16 ⛏ Fast Castle
13 997 11:30 20:10 32:02 ⛏ Fast Castle
13 995 14:08 25:09 38:00 ⚔ FC into Skirms
12 865 14:32 23:10 36:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,385 42,070 29,740 4,135 140,330 152,607
76,455 13,705 31,915 3,075 125,150 153,844
55,370 21,710 35,605 2,850 115,535 124,402
50,945 24,592 18,560 3,555 97,652 101,539
36,440 33,665 23,740 3,110 96,955 136,550
17,950 41,282 27,490 2,890 89,612 111,881
30,735 29,072 15,260 2,980 78,047 86,344
14,810 17,240 15,865 3,360 51,275 56,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.