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Arena

510217513Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 46m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
746
+11
724
+11
🇳🇿 Wu · New Zealand
539
+20
🇧🇷 Italians · Brazil
530
+19
🇺🇸 Bohemians · United States
704
-19
🇺🇸 Persians · United States
604
-15
🇺🇸 Goths · United States
580
-14
🇨🇦 Britons · Canada
570
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,480 10:23 14:28 29:35 ⛏ Fast Castle
26 1,224 10:58 20:39 30:16 ⛏ Fast Castle
25 1,147 9:29 19:04 35:18 ⛏ Fast Castle
23 1,087 12:53 19:16 32:52 ⛏ Fast Castle
17 807 12:32 16:56 33:13 ⛏ Fast Castle
13 611 13:11 21:01 41:47 ⛏ Fast Castle
10 444 12:21 20:30 35:30 ⛏ Fast Castle
9 410 12:49 22:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,155 19,120 10,955 1,270 61,500 79,429
19,580 18,220 6,610 3,000 47,410 55,094
17,220 16,731 5,440 3,005 42,396 66,008
13,105 11,955 6,470 950 32,480 36,530
8,275 9,990 7,975 1,400 27,640 32,364
11,970 7,795 2,365 2,300 24,430 27,807
12,030 9,055 1,280 200 22,565 25,853
7,175 6,685 3,420 1,400 18,680 29,114
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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