AoeStats
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MegaRandom

508929766Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 51m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Georgians · Sweden
905
+15
🇸🇪 Armenians · Sweden
896
+15
🇸🇪 Chinese · Sweden
874
+16
🇺🇸 Dravidians · United States
896
-16
🇹🇷 Chinese · Türkiye
885
-16
🇦🇷 Burgundians · Argentina
850
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,562 13:19 17:59 39:59 ⛏ Fast Castle
25 1,287 13:12 20:33 36:31 ⛏ Fast Castle
22 1,122 11:46 22:02 44:57 ⛏ Fast Castle
22 1,121 11:11 22:25 38:27 ⚔ Skirmisher Rush
17 892 12:49 21:54 32:18 ⚔ Scout Rush
10 500 13:34 18:15 38:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,045 24,876 14,785 3,865 61,571 71,205
19,800 12,128 11,780 2,215 45,923 48,282
12,275 14,655 10,260 5,495 42,685 56,993
18,325 10,969 9,270 3,000 41,564 44,719
19,015 11,012 8,095 3,170 41,292 46,122
15,875 12,098 7,445 995 36,413 38,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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