AoeStats
← BuRiB//TPXVII

Black Forest

510211103Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 48m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Poles · Canada
756
+14
🇲🇽 Italians · Mexico
750
+14
🇧🇷 Huns · Brazil
622
+20
🇺🇸 Turks · United States
766
-18
🇺🇸 Spanish · United States
701
-16
🇺🇸 Bohemians · United States
670
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,108 14:11 31:31 — ⚔ Archers into Skirms
20 966 13:23 28:15 43:39 ⚔ Fish Boom into Archers
14 709 16:34 33:52 — ⚔ Tower Rush
13 645 19:32 23:28 39:55 ⛏ Fast Castle
13 613 11:14 22:25 36:29 ⛏ Fast Castle
10 474 15:23 26:38 41:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,360 15,216 7,725 1,880 42,181 54,243
18,325 10,515 9,800 1,665 40,305 54,705
10,800 12,932 8,860 2,845 35,437 45,415
10,870 9,750 4,790 1,500 26,910 29,382
9,430 8,477 6,205 1,100 25,212 36,251
9,620 7,844 3,625 1,170 22,259 22,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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